“Everybody wants to be an astronaut” - sang one Swedish rock band. Today we’re gonna discuss the PlayStation and Naughty Dog studios wise decision to develop a new approach. Naughty Dog game designers Emilia Schatz and Alex Neonakis talk about inclusion, innovation and implementation of accessibility features in Uncharted 4: A Thief’s End in the following video:
Basically, every person in the universe is judging and being judged in a 24/7 schedule. And the disabled are twice more judged for their appearance or anything they have a problem with. They’re facing struggles with the society all the time because a lot of people find it impossible to behave tolerantly towards them.
At this point, handicapped must have a place where they can feel calm and accepted, and one of the solutions is the virtual reality. There are no bullies that will laugh at the thing that is different about someone. But there is another enemy - a device itself, that is not always as accessible as it might be.
That’s why I honestly was excited for Naughty Dog team decision to start this Uncharted 4 adaptation project. One of the reasons of us playing video games is that we investigate the space, build castles and ride horses while we don’t really have a possibility to do it in real life. Unfortunately, virtual reality is the only possibility for disabled to do the things they can’t do. And while medicine is in the process of cure inventing we should manage how to deal with this issue.I’d be really glad if you understood the extent of the problem and share your point of view in the comments.